A friend of mine, Justin, and I play a lot of Red Alert 3. Usually once a day. Justin thought it would be a good idea to make a meta-game out of it, so we have some kind of goal when playing. So Justin and I came up with an Excel based territory meta-game.
Basically, we set up some nodes that count as territories. From there, we decide which
maps in the game we want to represent the territories in Excel. After picking maps, we assigned armies. Each player has 5 armies which start at the home position. Every turn, you move one space to an adjacent space. If the territory is unoccupied, you take it. If an enemy army is there, you initiate the battle. One a battle is initiated, you open up Red Alert 3 and play it out.
Depending on where you are in the map, you start off with more or less money and sometimes you get an ally to fight with you.

We originally picked one faction for our army. For example, the first time we played, I was Allied and Justin was Soviets. After I lost almost every match, we realized that it was very one-sided that way. For the second round, we decided to assign different factions for different armies. So far, this has made a huge difference and it's no longer a one-sided battle. We after a few matches, we throw down some more rule ideas to consider for the next round. Should be interesting to see where this goes. I would like to maybe mod it a little bit and edit some ini files to give your team more/less of an advantage based on your position in the game. We'll see.
-Aaron Jones|ParasiteArtist-

Basically, we set up some nodes that count as territories. From there, we decide which
Depending on where you are in the map, you start off with more or less money and sometimes you get an ally to fight with you.
We originally picked one faction for our army. For example, the first time we played, I was Allied and Justin was Soviets. After I lost almost every match, we realized that it was very one-sided that way. For the second round, we decided to assign different factions for different armies. So far, this has made a huge difference and it's no longer a one-sided battle. We after a few matches, we throw down some more rule ideas to consider for the next round. Should be interesting to see where this goes. I would like to maybe mod it a little bit and edit some ini files to give your team more/less of an advantage based on your position in the game. We'll see.
-Aaron Jones|ParasiteArtist-
