Wednesday, February 11, 2009

Global Game Jam 2009

I took part in Global Game Jam 2009, where you make a game in 48 hours. We formed a small team and got rolling on a game we called Tethered. I ended up doing the UI work so I renamed it to Space Defenders of the 23rd Century: Cleansing the Galaxy of Cosmic Scum.

The idea of the game is a 2d side-scroll game where you are a ship and you are attached to another ship with a small tether. This tether is also the tool you use to kill enemies and debris with.

While we didn't get as much done, programming side, as we wanted, we had a ton of art that never made it in because of programming constraints. We did however, at least get something in there and working.

The Escapist and BoingBoing covered parts of it. You can also check out our game here.

Here is an overview of how it all works:
"The theme and constraints for participants in the Global Game Jam will be announced at 5:00PM on Friday, January 30, 2009 in your time zone. Each local jam is allowed to manage things the way the see fit, but we hope that everyone will follow our recommendations so we share a common experience and everyone is working from a level playing field. Please show up to the jam on time. Below is a typical set-up for a game jam, each jam will vary, please check with each jam to see their schedule. Do not come to the Jam with a team. Everyone will have some time to think and pitch an idea. Collaborate with new friends or peers you admire."

Justin Hair - artist
Aaron Jones – artist
Zach Derouiche – artist
Wes Hunt – programmer
Scott Jacobs – programmer

-Aaron Jones|ParasiteArtist-

No comments:

Post a Comment

Opinion? Let me know what you think!